Ludum Dare 31 : Entire game on one screen
By Lasty.
- @tristan_lasty
- #LDJAM
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Wave 1
This is something
Stuff goes here
1 x Monster
2 x Something
2 x Something
Music: -
1:
2:
Instructions:
- WASD: Move (Arrow keys also work)
- Left Click: Will fire the best projectile weapon that has ammo (or knife if no ammo/gun available)
- Right Click: Will attack with the best melee weapon (sword if you have it, knife if not)
- If you get stuck you can always skip a level, or restart with the buttons on the top right
Patch 1 Notes:
Fixed Bugs:- Health kits, etc disappearing on new level.
- Mysterious repeated 7th round replaced with a bonus level. (Don't edit code on no sleep!)
- Going to round 14 now no longer crashes
- Fix physics bodies deleting twice (rare crash, sometimes exposed by going through all waves)
Fixed Issues:
- Reduced background tile contrast
- Added yellow circles around pickups to make them obvious
- Arrow Keys can now be used as alternative to WASD keys
- Updating the instructions and notes
Patch 2 Notes:
Fixed Bugs:- Fixed the input stealing bug on the HUD Wave intro box.
- Uppercasing of weapons and monsters names
- Using unicode multiply sign × instead of the letter x in monster list breakdown
- Making HTML pass validation
Browser Notes:
- May take a while to load first time around.
- Sounds dont work on Internet Explorer, and you have to allow scripts to run. Use Chrome or Firefox if you have problems.
Libraries used:
- JSBox2D : https://code.google.com/p/jsbox2d/
(Which is a javascript implementation of Box2D : http://box2d.org/ )
Tools used:
- Abundant music procedurally generated music: http://www.abundant-music.com/ (Exported to MP3 with SynthFont or Timidity++)
- Sound Effects: SFXR: http://www.drpetter.se/project_sfxr.html
- Graphics: Gimp
- Text Editing: Vim